function npc_slot_2E() /* entry=387 class_id=0x0A11 slot=0x2E */
{
  set_info(1, 0);
  /* pop_global global_id=0x9 size=0x1 */
  spawn class_0A0C_slot_32(1, pid, (90 - (Game.getDifficultyLevel() * 8)), 0x00000000);
  suspend;
  /* pop_global global_id=0x9 size=0x1 */
  return;
}
