function npc_slot_25() /* entry=387 class_id=0x0A11 slot=0x25 */
{
  var
    referent, /* [BP+00h] type=0x69 */
    ref, /* [BP+0Ah] type=0x69 */
    toDir, /* [BP+0Ch] type=0x69 */
    e; /* [BP-02h] type=0x69 */

  set_info(0x020A, *(arg_06));
  suspend;
  spawn class_0A0C_slot_32(pid, 2, 0x00000000);
  suspend;
  e = Actor.GetNPCDataField0x4_0DD(arg_06);
  return;
}
