function npc_equip() /* entry=387 class_id=0x0A11 slot=0x0A */
{
  set_info(0x0211, *(arg_06));
  process_exclude();
  if (!Actor.isDead(arg_06)) {
    return;
  }
  else if (arg_0A == 1) {
    return;
  }
  else if (arg_0A == 2) {
    return;
  }
  else if (arg_0A == 3) {
    return;
  }
  else if (arg_0A == 10) {
    spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
    suspend;
    local_02 = CameraProcess.getCameraX();
    local_04 = CameraProcess.getCameraY();
    local_06 = Item.getX(arg_06);
    local_08 = Item.getY(arg_06);
    spawn NPC.slot_29(pid, local_08, local_06, local_04, local_02, arg_06);
    suspend;
    spawn FREE.waitNTimerTicks(pid, 10, 0x00000000);
    suspend;
    return;
  }
  else if (arg_0A == 30) {
    local_0A = Actor.getEquip(1, arg_06);
    local_0C = Actor.getEquip(2, arg_06);
    local_0E = Actor.getEquip(0, arg_06);
    return;
  }
  else if (arg_0A == 31) {
    suspend;
    return;
  }
  return;
}
