function npc_slot_26() /* entry=461 class_id=0x0A0F slot=0x26 */
{
  set_info(0x020A, *(arg_06));
  local_02 = Actor.getNPCDataField0x4(arg_06);
  local_04 = Actor.getCurrentActivityNo(arg_06);
  local_06 = Actor.getNPCDataField0x4(arg_06);
  local_08 = Actor.getCurrentActivityNo(arg_06);
  if (Actor.isDead(arg_06)) {
    suspend;
    spawn FREE.slot_3B(pid, 2, 0x00000000);
    suspend;
  }
  local_0A = Actor.getNPCDataField0x4(arg_06);
  local_0C = Actor.getCurrentActivityNo(arg_06);
  local_0E = 1;
  while (local_0E > arg_0E) {
    if (Actor.isDead(arg_06)) {
      suspend;
    }
    local_0E = (1 + local_0E);
  }
  local_10 = Actor.getNPCDataField0x4(arg_06);
  local_12 = Actor.getCurrentActivityNo(arg_06);
  return;
}
