function mlgunew_slot_20() /* entry=406 class_id=0x061E slot=0x20 */
{
  entry:
    set_info(0x0205, *(arg_06));
    if (Item.getStatus(arg_06) & 0x1000) goto block_00F7;

  block_00F4:
    goto block_0321;

  block_00F7:
    ITEM.slot_24(0x1000, arg_06);
    local_02 = Item.getFrame(arg_06);
    local_04 = Item.getQHi(arg_06);

  block_0119:
    suspend;
    if (local_04 > 99) goto block_0129;

  block_0122:
    local_04 = (local_04 - 100);

  block_0129:
    if (local_02 == 0) {
      local_08 = -80;
      local_0A = -16;
      local_0C = 12;
      local_0E = 3;
    }
    else if (local_02 == 1) {
      local_08 = -16;
      local_0A = 16;
      local_0C = 8;
      local_0E = 5;
    }
    else if (local_02 == 2) {
      local_08 = 32;
      local_0A = -16;
      local_0C = 4;
      local_0E = 7;
    }

  block_017A:
    if (local_04 != 0) goto block_01AF;

  block_0182:
    goto block_02AF;

  block_01AF:
    if (local_04 != 1) goto block_01E4;

  block_01B7:
    goto block_02AF;

  block_01E4:
    if (local_04 != 2) goto block_0219;

  block_01EC:
    goto block_02AF;

  block_0219:
    if (local_04 != 3) goto block_024F;

  block_0221:
    goto block_02AF;

  block_024F:
    if (local_04 != 4) goto block_0285;

  block_0257:
    goto block_02AF;

  block_0285:

  block_02AF:
    spawn FREE.slot_3B(pid, 5, 0x00000000);
    suspend;
    spawn FREE.slot_3B(pid, 5, 0x00000000);
    suspend;
    spawn FREE.slot_3B(pid, ((5 - World.gameDifficulty()) * 20), 0x00000000);
    suspend;
    goto block_0119;

  block_0321:
    return;

}
