function soldier_calledFromAnim() /* entry=201 class_id=0x0384 slot=0x0E */
{
  set_info(0x021A, *(arg_06));
  process_exclude();
  spawn NPCDEATH.slot_20(Actor.GetNPCDataField0x63_00B(arg_06), *(arg_06), arg_06);
  return;
}
