function skillbox_equip() /* entry=286 class_id=0x04E3 slot=0x0A */
{
  set_info(0x0211, *(arg_06));
  process_exclude();
  local_02 = Game.getDifficultyLevel();
  if (Item.getMapArray(arg_06) == 0) {
    if (Item.getFrame(arg_06) == 2) {
      local_04 = Item.getQLo(arg_06);
      if (local_02 == 1) {
        spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
        suspend;
      }
      else if (local_02 == 2) {
        spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
        suspend;
      }
      else if (local_02 < 3) {
        spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
        suspend;
      }
      return;
    }
    if (local_02 < (Item.getFrame(arg_06) + 2)) {
      spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
      suspend;
    }
    else {
      spawn TRIGGER.slot_20(pid, 1, *(arg_06), arg_06);
      suspend;
    }
    return;
  }
  else if (local_02 < (Item.getFrame(arg_06) + 2)) {
    spawn TRIGGER.slot_20(pid, (0 + 0x0080), *(arg_06), arg_06);
    suspend;
    return;
  }
  else {
    spawn TRIGGER.slot_20(pid, (1 + 0x0080), *(arg_06), arg_06);
    suspend;
  }
  return;
}
