function wallgun_slot_2B() /* entry=471 class_id=0x0A19 slot=0x2B */
{
  /* create_list element_size=0x2 count=0x3 */
  /* in_list element_size=0x2 slist_flag=0x0 */
  if (!(0x03A1)) {
    return;
  }
  else {
    return;
  }
  return;
}
