function d_sitman_calledFromAnim() /* entry=37 class_id=0x0095 slot=0x0E */
{
  set_info(0x021A, *(arg_06));
  process_exclude();
  local_02 = *(arg_06);
  set_info(1, 0);
  spawn NPCDEATH.slot_20(Intrinsic000D(arg_06), *(arg_06), arg_06);
  return;
}
