function walgunns_enterFastArea() /* entry=162 class_id=0x02F0 slot=0x0F */
{
  set_info(0x021B, *(arg_06));
  process_exclude();
  if (!(Item.getStatus(arg_06) & 4)) {
    return;
  }
  else {
    spawn WALLGUN.slot_27(arg_06);
  }
  return;
}
