function sentry_calledFromAnim() /* entry=100 class_id=0x01CD slot=0x0E */
{
  var
    referent, /* [BP+00h] type=0x69 */
    n, /* [BP-02h] type=0x24 */
    dir; /* [BP-04h] type=0x69 */

  set_info(0x021A, *(arg_06));
  process_exclude();
  n = *(arg_06);
  dir = Actor.getDir(n);
  return;
}
