function npc_slot_2C() /* entry=387 class_id=0x0A11 slot=0x2C */
{
  var
    referent, /* [BP+00h] type=0x69 */
    damageSource; /* [BP+0Ah] type=0x69 */

  set_info(0x020A, *(arg_06));
  spawn NPC.slot_2D(pid, 8, damageSource, arg_06);
  suspend;
  return;
}
