Refactored image creation APIs to use byte[] for logo data instead of System.Drawing.Image, enabling cross-platform support. Wrapped all GDI+/Windows-specific code in #if WINDOWS and updated project files to conditionally include Windows-only dependencies. Defaulted to ImageSharp on non-Windows, and updated UI and settings to reflect platform capabilities. Application now builds and runs on Linux/macOS with Avalonia and ImageSharp, while retaining full Windows functionality.
Introduce UI option to choose between System.Graphics and ImageSharp for image processing. Update DataModel and MainForm for robust binding and synchronization. Rewrite ImageCreatorAlternate to use ImageSharp for core operations and GDI+ for overlays. Remove test buttons, add radio group for library selection. Update project dependencies to support new features and modernize image handling.