Completely removed GDI
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ddf47ad51b
commit
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31 changed files with 236 additions and 2592 deletions
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@ -1,40 +1,32 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Jpeg;
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using SixLabors.ImageSharp.PixelFormats;
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namespace MaddoShared.Benchmarks.Helpers;
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/// <summary>
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/// Helper class to generate test images for benchmarking
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/// Helper class to generate test images for benchmarking.
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/// </summary>
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[SuppressMessage("Interoperability", "CA1416:Validate platform compatibility")]
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public static class TestImageGenerator
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{
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/// <summary>
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/// Generates a set of test JPEG images in the specified directory
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/// </summary>
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/// <param name="outputDirectory">Directory where images will be created</param>
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/// <param name="imageCount">Number of images to generate</param>
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/// <param name="width">Width of each image</param>
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/// <param name="height">Height of each image</param>
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/// <param name="includeSubfolders">Whether to create images in subfolders</param>
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public static void GenerateTestImages(
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string outputDirectory,
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int imageCount,
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int width = 4000,
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string outputDirectory,
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int imageCount,
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int width = 4000,
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int height = 3000,
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bool includeSubfolders = false)
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{
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Directory.CreateDirectory(outputDirectory);
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var random = new Random(42); // Fixed seed for reproducibility
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var random = new Random(42);
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var encoder = new JpegEncoder { Quality = 85 };
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for (int i = 0; i < imageCount; i++)
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for (var i = 0; i < imageCount; i++)
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{
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var targetDir = outputDirectory;
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if (includeSubfolders && i % 10 == 0)
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{
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targetDir = Path.Combine(outputDirectory, $"Subfolder_{i / 10}");
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@ -42,48 +34,17 @@ public static class TestImageGenerator
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}
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var filePath = Path.Combine(targetDir, $"test_image_{i:D5}.jpg");
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// Skip if already exists
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if (File.Exists(filePath))
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continue;
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using var bitmap = new Bitmap(width, height);
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using var graphics = Graphics.FromImage(bitmap);
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// Fill with a random color background
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var bgColor = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
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graphics.Clear(bgColor);
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// Draw some random shapes to make it more realistic
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for (int j = 0; j < 20; j++)
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{
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var color = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
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var brush = new SolidBrush(color);
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var x = random.Next(width);
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var y = random.Next(height);
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var w = random.Next(200, 800);
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var h = random.Next(200, 800);
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graphics.FillEllipse(brush, x, y, w, h);
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continue;
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}
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// Add some text
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using var font = new Font("Arial", 48, FontStyle.Bold);
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var text = $"Test Image {i}";
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var textBrush = new SolidBrush(Color.White);
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graphics.DrawString(text, font, textBrush, new PointF(100, 100));
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// Save as JPEG with standard quality
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var encoder = GetEncoder(ImageFormat.Jpeg);
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var encoderParameters = new EncoderParameters(1);
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encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 85L);
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bitmap.Save(filePath, encoder, encoderParameters);
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using var image = new Image<Rgba32>(width, height, RandomColor(random));
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AddBenchmarkTexture(image, random);
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image.Save(filePath, encoder);
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}
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}
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/// <summary>
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/// Cleans up generated test images
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/// </summary>
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public static void CleanupTestImages(string directory)
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{
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if (Directory.Exists(directory))
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@ -92,16 +53,38 @@ public static class TestImageGenerator
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}
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}
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private static ImageCodecInfo GetEncoder(ImageFormat format)
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private static void AddBenchmarkTexture(Image<Rgba32> image, Random random)
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{
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var codecs = ImageCodecInfo.GetImageEncoders();
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foreach (var codec in codecs)
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image.ProcessPixelRows(accessor =>
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{
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if (codec.FormatID == format.Guid)
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for (var shape = 0; shape < 20; shape++)
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{
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return codec;
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var color = RandomColor(random);
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var startX = random.Next(image.Width);
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var startY = random.Next(image.Height);
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var width = random.Next(200, Math.Min(800, image.Width) + 1);
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var height = random.Next(200, Math.Min(800, image.Height) + 1);
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var endX = Math.Min(accessor.Width, startX + width);
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var endY = Math.Min(accessor.Height, startY + height);
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for (var y = startY; y < endY; y++)
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{
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var row = accessor.GetRowSpan(y);
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for (var x = startX; x < endX; x++)
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{
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row[x] = color;
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}
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}
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}
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}
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return null;
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});
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}
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private static Rgba32 RandomColor(Random random)
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{
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return new Rgba32(
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(byte)random.Next(256),
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(byte)random.Next(256),
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(byte)random.Next(256),
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255);
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}
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}
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