Completely removed GDI
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This commit is contained in:
Maddo 2026-05-28 20:27:05 +02:00
commit d76e133f18
31 changed files with 236 additions and 2592 deletions

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@ -1,40 +1,32 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
namespace MaddoShared.Benchmarks.Helpers;
/// <summary>
/// Helper class to generate test images for benchmarking
/// Helper class to generate test images for benchmarking.
/// </summary>
[SuppressMessage("Interoperability", "CA1416:Validate platform compatibility")]
public static class TestImageGenerator
{
/// <summary>
/// Generates a set of test JPEG images in the specified directory
/// </summary>
/// <param name="outputDirectory">Directory where images will be created</param>
/// <param name="imageCount">Number of images to generate</param>
/// <param name="width">Width of each image</param>
/// <param name="height">Height of each image</param>
/// <param name="includeSubfolders">Whether to create images in subfolders</param>
public static void GenerateTestImages(
string outputDirectory,
int imageCount,
int width = 4000,
string outputDirectory,
int imageCount,
int width = 4000,
int height = 3000,
bool includeSubfolders = false)
{
Directory.CreateDirectory(outputDirectory);
var random = new Random(42); // Fixed seed for reproducibility
var random = new Random(42);
var encoder = new JpegEncoder { Quality = 85 };
for (int i = 0; i < imageCount; i++)
for (var i = 0; i < imageCount; i++)
{
var targetDir = outputDirectory;
if (includeSubfolders && i % 10 == 0)
{
targetDir = Path.Combine(outputDirectory, $"Subfolder_{i / 10}");
@ -42,48 +34,17 @@ public static class TestImageGenerator
}
var filePath = Path.Combine(targetDir, $"test_image_{i:D5}.jpg");
// Skip if already exists
if (File.Exists(filePath))
continue;
using var bitmap = new Bitmap(width, height);
using var graphics = Graphics.FromImage(bitmap);
// Fill with a random color background
var bgColor = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
graphics.Clear(bgColor);
// Draw some random shapes to make it more realistic
for (int j = 0; j < 20; j++)
{
var color = Color.FromArgb(random.Next(256), random.Next(256), random.Next(256));
var brush = new SolidBrush(color);
var x = random.Next(width);
var y = random.Next(height);
var w = random.Next(200, 800);
var h = random.Next(200, 800);
graphics.FillEllipse(brush, x, y, w, h);
continue;
}
// Add some text
using var font = new Font("Arial", 48, FontStyle.Bold);
var text = $"Test Image {i}";
var textBrush = new SolidBrush(Color.White);
graphics.DrawString(text, font, textBrush, new PointF(100, 100));
// Save as JPEG with standard quality
var encoder = GetEncoder(ImageFormat.Jpeg);
var encoderParameters = new EncoderParameters(1);
encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 85L);
bitmap.Save(filePath, encoder, encoderParameters);
using var image = new Image<Rgba32>(width, height, RandomColor(random));
AddBenchmarkTexture(image, random);
image.Save(filePath, encoder);
}
}
/// <summary>
/// Cleans up generated test images
/// </summary>
public static void CleanupTestImages(string directory)
{
if (Directory.Exists(directory))
@ -92,16 +53,38 @@ public static class TestImageGenerator
}
}
private static ImageCodecInfo GetEncoder(ImageFormat format)
private static void AddBenchmarkTexture(Image<Rgba32> image, Random random)
{
var codecs = ImageCodecInfo.GetImageEncoders();
foreach (var codec in codecs)
image.ProcessPixelRows(accessor =>
{
if (codec.FormatID == format.Guid)
for (var shape = 0; shape < 20; shape++)
{
return codec;
var color = RandomColor(random);
var startX = random.Next(image.Width);
var startY = random.Next(image.Height);
var width = random.Next(200, Math.Min(800, image.Width) + 1);
var height = random.Next(200, Math.Min(800, image.Height) + 1);
var endX = Math.Min(accessor.Width, startX + width);
var endY = Math.Min(accessor.Height, startY + height);
for (var y = startY; y < endY; y++)
{
var row = accessor.GetRowSpan(y);
for (var x = startX; x < endX; x++)
{
row[x] = color;
}
}
}
}
return null;
});
}
private static Rgba32 RandomColor(Random random)
{
return new Rgba32(
(byte)random.Next(256),
(byte)random.Next(256),
(byte)random.Next(256),
255);
}
}