Refactor application to remove Windows Forms dependencies and transition to Avalonia UI

- Deleted MainWindow.xaml.cs, which contained the WPF implementation of the main window.
- Updated Program.cs to remove Windows Forms initialization and support only Avalonia UI.
- Removed Windows Forms specific code from ViewModelBase, including control marshalling logic.
This commit is contained in:
MaddoScientisto 2026-05-09 14:04:21 +02:00
commit d6b778a648
16 changed files with 64 additions and 4415 deletions

View file

@ -6,18 +6,12 @@ using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
#if WINDOWS
using System.Windows.Forms;
#endif
namespace ImageCatalog_2
{
public class ViewModelBase : INotifyPropertyChanged
{
private readonly SynchronizationContext? _synchronizationContext;
#if WINDOWS
private Control? _control;
#endif
protected ViewModelBase()
{
@ -25,19 +19,8 @@ namespace ImageCatalog_2
_synchronizationContext = SynchronizationContext.Current;
}
/// <summary>
/// Set a Control to use for thread marshalling in WinForms applications.
/// This is required for proper cross-thread handling with data binding.
/// </summary>
#if WINDOWS
public void SetControl(Control control)
{
_control = control;
}
#endif
public event PropertyChangedEventHandler? PropertyChanged;
// This method is called by the Set accessor of each property.
// The CallerMemberName attribute that is applied to the optional propertyName
// parameter causes the property name of the caller to be substituted as an argument.
@ -46,22 +29,6 @@ namespace ImageCatalog_2
if (PropertyChanged == null)
return;
#if WINDOWS
// If we have a Control reference (WinForms), use Control.Invoke for proper marshalling
if (_control != null)
{
if (_control.InvokeRequired)
{
_control.Invoke(() => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)));
}
else
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
// Fallback to SynchronizationContext if available
else
#endif
if (_synchronizationContext != null && SynchronizationContext.Current != _synchronizationContext)
{
// We're on a different thread, marshal to the UI thread