Cross-platform: remove System.Drawing deps, add #if WINDOWS
Refactored image creation APIs to use byte[] for logo data instead of System.Drawing.Image, enabling cross-platform support. Wrapped all GDI+/Windows-specific code in #if WINDOWS and updated project files to conditionally include Windows-only dependencies. Defaulted to ImageSharp on non-Windows, and updated UI and settings to reflect platform capabilities. Application now builds and runs on Linux/macOS with Avalonia and ImageSharp, while retaining full Windows functionality.
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16 changed files with 115 additions and 90 deletions
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@ -195,7 +195,7 @@ namespace ImageCatalog_2.Models
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// Selected image processing library (e.g., "System.Graphics" or "ImageSharp")
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[JsonPropertyName("ImageLibrary")]
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[XmlElement("ImageLibrary")]
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public string ImageLibrary { get; set; } = "System.Graphics";
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public string ImageLibrary { get; set; } = "ImageSharp";
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// Options
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[JsonPropertyName("ForceJpeg")]
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