feat: Add AI extraction service and related view models
- Introduced `IAiExtractionService` and its implementation `AiExtractionService` for processing images and extracting text. - Created `AiResultItem` model to hold results from AI extraction. - Added `ImageProcessingCoordinator` to manage image processing tasks and provide progress updates. - Implemented view models for AI settings, path settings, processing state, race upload settings, and visual settings to support UI binding. - Updated `Program.cs` to register new services and dependencies. - Modified project file to skip MinVer execution during local builds.
This commit is contained in:
parent
bdf503c627
commit
3c722a66df
16 changed files with 1462 additions and 628 deletions
127
imagecatalog/Services/ImageProcessingCoordinator.cs
Normal file
127
imagecatalog/Services/ImageProcessingCoordinator.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using MaddoShared;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace ImageCatalog_2.Services
|
||||
{
|
||||
public class ImageProcessingCoordinator : IImageProcessingCoordinator
|
||||
{
|
||||
private readonly ImageCreationService _imageCreationService;
|
||||
private readonly ILogger<ImageProcessingCoordinator> _logger;
|
||||
|
||||
[CLSCompliant(false)]
|
||||
public ImageProcessingCoordinator(
|
||||
ImageCreationService imageCreationService,
|
||||
ILogger<ImageProcessingCoordinator> logger)
|
||||
{
|
||||
_imageCreationService = imageCreationService;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<ImageProcessingRunResult> RunAsync(
|
||||
ImageProcessingRunRequest request,
|
||||
CancellationToken token,
|
||||
Action<ImageProcessedUpdate> onImageProcessed,
|
||||
Action<string> onSpeedUpdated)
|
||||
{
|
||||
var results = new ConcurrentBag<string>();
|
||||
var recentDiffs = new Queue<int>();
|
||||
const int recentWindowSize = 5;
|
||||
|
||||
int currentAmount = 0;
|
||||
int previousAmount = 0;
|
||||
int processedAtomic = 0;
|
||||
|
||||
var speedWatch = Stopwatch.StartNew();
|
||||
using var speedTimer = new System.Threading.Timer(_ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
previousAmount = currentAmount;
|
||||
currentAmount = Volatile.Read(ref processedAtomic);
|
||||
int diff = currentAmount - previousAmount;
|
||||
if (diff < 0)
|
||||
{
|
||||
diff = 0;
|
||||
}
|
||||
|
||||
lock (recentDiffs)
|
||||
{
|
||||
recentDiffs.Enqueue(diff);
|
||||
if (recentDiffs.Count > recentWindowSize)
|
||||
{
|
||||
recentDiffs.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
double avgRecent;
|
||||
lock (recentDiffs)
|
||||
{
|
||||
avgRecent = recentDiffs.Count == 0 ? 0.0 : recentDiffs.Average();
|
||||
}
|
||||
|
||||
double overall = 0.0;
|
||||
if (speedWatch.Elapsed.TotalSeconds >= 1)
|
||||
{
|
||||
var elapsedSeconds = speedWatch.Elapsed.TotalSeconds;
|
||||
var total = Volatile.Read(ref processedAtomic);
|
||||
overall = elapsedSeconds > 0 ? total / elapsedSeconds : 0.0;
|
||||
}
|
||||
|
||||
var recentPerMin = avgRecent * 60.0;
|
||||
var elapsed = speedWatch.Elapsed;
|
||||
int hours = (int)elapsed.TotalHours;
|
||||
int minutes = elapsed.Minutes;
|
||||
int seconds = elapsed.Seconds;
|
||||
var elapsedStr = $"{hours}h {minutes}m {seconds}s";
|
||||
|
||||
var speedText = $"{avgRecent:0.00} f/s (media: {overall:0.00} f/s) - {elapsedStr}{Environment.NewLine}media: {recentPerMin:0.00} f/m";
|
||||
onSpeedUpdated(speedText);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogDebug(ex, "Failed to update speed counter");
|
||||
}
|
||||
}, null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
|
||||
|
||||
EventHandler<Tuple<string, int>> onImageProcessedInternal = (_, args) =>
|
||||
{
|
||||
var processed = Interlocked.Increment(ref processedAtomic);
|
||||
onImageProcessed(new ImageProcessedUpdate(args.Item1, args.Item2, processed));
|
||||
};
|
||||
|
||||
await _imageCreationService.CreaCatalogoParallel(
|
||||
request.Options,
|
||||
results,
|
||||
onImageProcessedInternal,
|
||||
token).ConfigureAwait(false);
|
||||
|
||||
speedWatch.Stop();
|
||||
|
||||
var finalProcessed = Volatile.Read(ref processedAtomic);
|
||||
double overallAvg = 0.0;
|
||||
double overallPerMin = 0.0;
|
||||
if (speedWatch.Elapsed.TotalSeconds > 0.0)
|
||||
{
|
||||
overallAvg = finalProcessed / speedWatch.Elapsed.TotalSeconds;
|
||||
overallPerMin = overallAvg * 60.0;
|
||||
}
|
||||
|
||||
var finalElapsed = speedWatch.Elapsed;
|
||||
int finalHours = (int)finalElapsed.TotalHours;
|
||||
int finalMinutes = finalElapsed.Minutes;
|
||||
int finalSeconds = finalElapsed.Seconds;
|
||||
|
||||
return new ImageProcessingRunResult
|
||||
{
|
||||
FinalSpeedCounter = $"{finalHours}h {finalMinutes}m {finalSeconds}s{Environment.NewLine}media: {overallAvg:0.00} f/s{Environment.NewLine}media: {overallPerMin:0.00} f/m"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue